Town: Jó̌v Mīä Nêōw

Jó̌v Mīä Nêōw

Jó̌v Mīä Nêōw
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceDoûvnḱínts̄r Region
RegionKu̹chæda Qamà Moor
Founded931
Community LeaderHigh Chief Snerri Bun Sheihl
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation5146 m (16883 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population1213
Population Density242 people per km2 (606 people per mi2)
Town AuraAbjuration
Naming
Native nameJó̌v Mīä Nêōw
Pronunciation/ɛ̄z/ /mɪ̄æ/
Direct Translation[tense; stiff] [ethic; integrity]
Translation[Not Yet Translated]

Jó̌v Mīä Nêōw (/ɛ̄z/ /mɪ̄æ/ [tense; stiff] [ethic; integrity]) is a subtropical Town located in the Doûvnḱínts̄r Region of the Confederation of Goblin Tribes.

The name Jó̌v Mīä Nêōw is derived from the Goblin language, as Jó̌v Mīä Nêōw was founded by Veahn Lahgo Grraegrurth, who was culturaly Goblin.

Climate

Jó̌v Mīä Nêōw has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 14°C (57°F). Jó̌v Mīä Nêōw receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Jó̌v Mīä Nêōw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5146 m (16883 ft) above sea level.

Overview

Jó̌v Mīä Nêōw was founded durring the early 10th century, by Veahn Lahgo Grraegrurth. The establishment of Jó̌v Mīä Nêōw suffered from many setbacks, delays, and obsticles, most notably a group of Jó̌v Mīä Nêōw which required millitary assistance exterminate before the community could finish being built.

Jó̌v Mīä Nêōw was built using the conventions of Goblin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Jó̌v Mīä Nêōw is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Jó̌v Mīä Nêōw is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The town's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Jó̌v Mīä Nêōw has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Jó̌v Mīä Nêōw ’s existence has dried up and the town is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Jó̌v Mīä Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jó̌v Mīä Nêōw.

Jó̌v Mīä Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jó̌v Mīä Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jó̌v Mīä Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jó̌v Mīä Nêōw's public wards, blessings, and other arcane systems.

Jó̌v Mīä Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Jó̌v Mīä Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Jó̌v Mīä Nêōw is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Jó̌v Mīä Nêōw's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Jó̌v Mīä Nêōw rainbows form quite often above the Town.

The Bogwiggle near Jó̌v Mīä Nêōw are known to be quite timid.

Jó̌v Mīä Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Charm energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4888 m2
    • Cattle and Similar Creatures: 303
    • Poultry: 3639
    • Swine: 242
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

369 of Jó̌v Mīä Nêōw's population work within a Foundational Occupation.

808 of Jó̌v Mīä Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 36 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century, Jó̌v Mīä Nêōw was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Jó̌v Mīä Nêōw lost 230 people, 126 livestock, and 77 buildings. The conflict ended after roughly 120, when members of Jó̌v Mīä Nêōw's militia enacted an operation to extract assets from a port under siege by the enemy. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with the defense of the port against a siege, which ended in a stalemate for Jó̌v Mīä Nêōw's forces. The war is remembered in legend by Jó̌v Mīä Nêōw's bards, historians, and legend keepers.

History